The Adventure of the Engineer's Thumb
When Mr. Victor Hatherly enters Dr. Watson’s office with a missing thumb, he says the story is so unbelievable he can’t go to the police. So, Watson brings Hatherly to Holmes who can solve unsolvable cases. Join Holmes and Watson on the hunt for the engineer’s thumb. Graphic Planet is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
Details
ISBN:
978-1-61478-895-9
Series/Set:
The Graphic Novel Adventures of Sherlock Holmes Set 2
Copyright:
2013
Division:
Magic Wagon
Imprint:
Graphic Planet
Grade Range:
2-10
ATOS Level:
3.1
Dewey Number(s):
741.5
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