Time Machine
An evening of dinner and light conversation turned into a discussion of math and science. Soon, our host was showing us his latest contraption—a machine to travel in time. He promised to return the following week with a story of his adventures. Will his machine work and will he return at all? Find out in this stunning graphic novel adaptation of H.G. Well's classic by Joe Dunn. Creator biographies and a glossary help reluctant readers take the first step on the road to classic literature.
Details
ISBN:
978-1-61785-566-5
Series/Set:
Graphic Classics
Copyright:
2008
Division:
Magic Wagon
Imprint:
Graphic Planet
Grade Range:
2-10
ATOS Level:
3.4
Dewey Number(s):
741
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